Yup, all of it. The bottle, the lights, the shadows, the liquid, even the background. None of it exists. All courtesy of the power of Modo! If you haven’t figured it out yet, Modo is a 3D computer graphics (CG) software. It also happens to be one of the premier polygon and subdivision modeling programs out there (oh, and the company actually listens to it’s users and continuously works to improve their product). I know, I know, I can already hear the 3D Studio Max (-ophiles) warming up their flamethrowers singing the praises of 3DS Max with the PolyBoost plug-in (which if you don’t know gives Max the same functionality as Modo [some zealots would argue more]). And I’m sure that a few Maya users might chime in with their NEX plug-in. So why Modo? Well, Modo: $895, 3DS Max: $3,495 (+ $124 for PolyBoost), Maya Complete: $1,999, Maya Unlimited: $6,999 (+ $148 for NEX). Hmmm. Also, Modo is a focused program for modeling, texturing, and painting and therefore the learning curve is nowhere near the dizzying level it is for Max or Maya (good for hobbyists). Although the next version, which I believe is due out later this month, will branch out into animation. Oh, and if any of you are into making stuff for Second Life? (including those little oddities called sculpties?) Can you say, “Hello Modo”? But with that said, a Modo, Zbrush, Photoshop, Maya, Photoshop workflow is pretty righteous. P.S. If you were wondering, unfortunately, no, I did not make this model. It came from a tutorial from Roger Harris. You can find the videos and download the model (in Modo format) here.